For my studies Creative Media & Game Technologies, I had to work on a portfolio piece. I worked on the textures of an Isometric Room model of a café, which I modeled in Maya during Personal Portfolio 1. I textured the model in Substance Painter, mainly using basic colors, generators, gradients, and hand-drawn details. Back in Maya, I applied multiple lighting setp-ups to create different moods. I rendered a few images using the Arnold Renderer.
Sketchfab