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Isometric Room Café

For my studies Creative Media & Game Technologies, I had to work on a portfolio piece. I worked on the textures of an Isometric Room model of a café, which I modeled in Maya during Personal Portfolio 1. I textured the model in Substance Painter, mainly using basic colors, generators, gradients, and hand-drawn details. Back in Maya, I applied multiple lighting setp-ups to create different moods. I rendered a few images using the Arnold Renderer.

Café

Café

Café during Sunset

Café during Sunset

Café during the evening

Café during the evening

Close Up

Close Up

Close Up

Close Up

Close Up

Close Up

Sketchfab

Concept Art

Concept Art